Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Environments
Traits
Aversion of Fire
If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Berserk
Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Lightning Absorption
Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two slam attacks.
Slam
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8 thunder damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
About Flesh Golem
Flesh Golem is a medium construct with a Challenge Rating of 5. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 9 and possesses 93 hit points (derived from 11d8+44).
Flesh Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Flesh Golem
2 tips available
GM Tips: Using Flesh Golem
When using Flesh Golem in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Flesh Golem
2 strategies available
Player Guide: Facing Flesh Golem
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Flesh Golem?
- Flesh Golem has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Flesh Golem?
- Flesh Golem is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Flesh Golem speak?
- Flesh Golem can communicate in understands the languages of its creator but can't speak.
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