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Fire Elemental

Large · Elemental · CR 5 · Neutral

Source. 5e 2014 Rules
Armor Class
13
Hit Points and Hit Dice
102 (12d10+36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
17
+3
CON
16
+3
INT
6
-2
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Subcategory Elementals
Size Large
Type Elemental
Alignment Neutral
XP 1800
Initiative Bonus +3

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Ignan

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Environments

Laboratory Plane of Fire

Traits

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

Water Susceptibility

For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

Cost 1

The elemental makes two touch attacks.

Touch

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

About Fire Elemental

Fire Elemental is a large elemental with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 102 hit points (derived from 12d10+36).

Fire Elemental has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fire Elemental

1 tips available

When using Fire Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Fire Elemental

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fire Elemental?
Fire Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Fire Elemental?
Fire Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Fire Elemental speak?
Fire Elemental can communicate in Ignan.

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