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Deva

Medium · Celestial · CR 10 · Lawful Good

Source. 5e 2014 Rules
Armor Class
17 (natural armor)
Hit Points and Hit Dice
136 (16d8+64)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5

Overview

Category Monsters
Subcategory Angels
Size Medium
Type Celestial
Alignment Lawful Good
XP 5900
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Fly 90 ft (27.4 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 19

Saving Throws

Wisdom +9 Charisma +9

Skills

Insight +9 Perception +9

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened

Environments

Astral Plane Temple

Traits

Angelic Weapons

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead

Magic Resistance

The deva has advantage on saving throws against spells and other magical effects.

Actions

Change Shape

Cost 1

The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Healing Touch

3/day Cost 1

The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Mace

Cost 1

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6 thunder damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Multiattack

Cost 1

The deva makes two melee attacks.

About Deva

Deva is a medium celestial with a Challenge Rating of 10. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 136 hit points (derived from 16d8+64).

Deva has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deva

2 tips available

When using Deva in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Deva

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deva?
Deva has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Deva?
Deva is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Deva speak?
Deva can communicate in all, telepathy 120 ft..

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