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Weretiger

Small · Monstrosity · CR 4 · Neutral

Source. 5e 2024 Rules
Armor Class
12 (natural armor)
Hit Points and Hit Dice
120 (16d8 + 48)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
11
+0

Overview

Category Monsters
Size Small
Type Monstrosity
Alignment Neutral
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Strength +3 Dexterity +2 Constitution +3 Intelligence +0 Wisdom +1 Charisma +0

Skills

Perception +5 Stealth +4

Languages

Common (can't speak in tiger form)

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.

Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM's control and has 10 Hit Points. Success: The target is immune to this weretiger's curse for 24 hours.

Longbow

Cost 1

+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 2d8+2 piercing damage.

Ranged Attack Roll: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.

Multiattack

The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Scratch

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Bonus Actions

Prowl (Tiger or Hybrid Form Only)

The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-Shift

The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

About Weretiger

Weretiger is a small monstrosity with a Challenge Rating of 4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 120 hit points (derived from 16d8 + 48).

Weretiger has communication capabilities including Common (can't speak in tiger form). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Weretiger

2 tips available

When using Weretiger in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Weretiger

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Weretiger?
Weretiger has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Weretiger?
Weretiger is a Small Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Weretiger speak?
Weretiger can communicate in Common (can't speak in tiger form).

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