Creature Reference Back to Creatures

Treant

Huge · Plant · CR 9 · Chaotic Good

Source. 5e 2024 Rules
Armor Class
16 (natural armor)
Hit Points and Hit Dice
138 (12d12 + 60)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
8
-1
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Plant
Alignment Chaotic Good
XP 5000
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 13

Saving Throws

Strength +6 Dexterity -1 Constitution +5 Intelligence +1 Wisdom +3 Charisma +1

Languages

Common, Druidic, Elvish, Sylvan

Traits

Siege Monster

The treant deals double damage to objects and structures.

Actions

Animate Trees

1/day

The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

Hail of Bark

Cost 1

+10 to hit, range 180 ft (54.9 m). Hit: 4d10+6 piercing damage.

Ranged Attack Roll: +10, range 180 ft. 28 (4d10 + 6) Piercing damage.

Multiattack

Cost 1

The treant makes two Slam attacks.

Slam

Cost 1

+10 to hit, reach 5 ft (1.5 m). Hit: 3d6+6 bludgeoning damage.

Melee Attack Roll: +10, reach 5 ft. 16 (3d6 + 6) Bludgeoning damage.

About Treant

Treant is a huge plant with a Challenge Rating of 9. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 138 hit points (derived from 12d12 + 60).

Treant has communication capabilities including Common, Druidic, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Treant

2 tips available

When using Treant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Treant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Treant?
Treant has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Treant?
Treant is a Huge Plant, which affects how certain spells and abilities interact with it.
What languages does Treant speak?
Treant can communicate in Common, Druidic, Elvish, Sylvan.

Related D&D 5e Content

Related Creatures