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Otyugh

Large · Aberration · CR 5 · Neutral

Source. 5e 2024 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
104 (11d10 + 44)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
11
+0
CON
19
+4
INT
6
-2
WIS
13
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Aberration
Alignment Neutral
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Strength +3 Dexterity +0 Constitution +7 Intelligence -2 Wisdom +1 Charisma -2

Languages

Otyugh; telepathy 120.0 ft (36.6 m). (doesn't allow the receiving creature to respond telepathically)

Actions

Bite

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.

Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Multiattack

Cost 1

The otyugh makes one Bite attack and two Tentacle attacks.

Tentacle

Cost 1

+6 to hit, reach 10 ft (3 m). Hit: 2d8+3 piercing damage.

Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam

Cost 1

Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

About Otyugh

Otyugh is a large aberration with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 104 hit points (derived from 11d10 + 44).

Otyugh has communication capabilities including Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Otyugh

1 tips available

When using Otyugh in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Otyugh

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Otyugh?
Otyugh has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Otyugh?
Otyugh is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Otyugh speak?
Otyugh can communicate in Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically).

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