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Guard Captain

Small · Humanoid · CR 4 · Neutral

Source. 5e 2024 Rules
Armor Class
18 (natural armor)
Hit Points and Hit Dice
75 (10d8 + 30)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
13
+1

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral
XP 1100
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 14

Saving Throws

Strength +4 Dexterity +2 Constitution +3 Intelligence +1 Wisdom +2 Charisma +1

Skills

Athletics +6 Perception +4

Languages

Common

Actions

Javelin

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 3d6+4 piercing damage.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. 14 (3d6 + 4) Piercing damage.

Longsword

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 slashing damage.

Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Slashing damage.

Multiattack

Cost 1

The guard makes two attacks, using Javelin or Longsword in any combination.

About Guard Captain

Guard Captain is a small humanoid with a Challenge Rating of 4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 75 hit points (derived from 10d8 + 30).

Guard Captain has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Guard Captain

2 tips available

When using Guard Captain in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Guard Captain

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Guard Captain?
Guard Captain has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Guard Captain?
Guard Captain is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Guard Captain speak?
Guard Captain can communicate in Common.

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