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Barbed Devil

Medium · Fiend · CR 5 · Lawful Evil

Source. 5e 2024 Rules
Armor Class
15 (natural armor)
Hit Points and Hit Dice
110 (13d8 + 52)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
17
+3
CON
18
+4
INT
12
+1
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 18

Saving Throws

Strength +6 Dexterity +3 Constitution +7 Intelligence +1 Wisdom +5 Charisma +5

Skills

Deception +5 Insight +5 Perception +8

Languages

Infernal; telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
poisoned

Traits

Barbed Hide

At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Claws

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.

Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

Hurl Flame

Cost 1

+5 to hit, range 150 ft (45.7 m). Hit: 5d6 fire damage.

Ranged Attack Roll: +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

Multiattack

Cost 1

The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Tail

Cost 1

+6 to hit, reach 10 ft (3 m). Hit: 2d10+3 slashing damage.

Melee Attack Roll: +6, reach 10 ft. 14 (2d10 + 3) Slashing damage.

About Barbed Devil

Barbed Devil is a medium fiend with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 110 hit points (derived from 13d8 + 52).

Barbed Devil has communication capabilities including Infernal; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Barbed Devil

3 tips available

When using Barbed Devil in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Barbed Devil

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Barbed Devil?
Barbed Devil has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Barbed Devil?
Barbed Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Barbed Devil speak?
Barbed Devil can communicate in Infernal; telepathy 120 ft..

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