Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Disquieting Technology
The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.
Innate Spellcasting
The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components:
At will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion
3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport
1/day each: feeblemind, meteor swarm, mind blank, weird
Magic Resistance
The whisperer has advantage on saving throws against spells and other magical effects.
Actions
Grasp of the Void
+12 to hit, reach 5 ft (1.5 m). Hit: 6d6 force damage.
Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The whisperer in the darkness makes two Grasp of the Void attacks.
About Whisperer in Darkness
Whisperer in Darkness is a medium aberration with a Challenge Rating of 15. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 142 hit points (derived from 15d8+75).
Whisperer in Darkness has communication capabilities including all, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Whisperer in Darkness
1 tips available
GM Tips: Using Whisperer in Darkness
When using Whisperer in Darkness in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Whisperer in Darkness
1 strategies available
Player Guide: Facing Whisperer in Darkness
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 15.
Solo Encounter:
A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 24,000 XP
- Hard: 36,000 XP
- Deadly: 48,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Whisperer in Darkness?
- Whisperer in Darkness has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
- What type of creature is Whisperer in Darkness?
- Whisperer in Darkness is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Whisperer in Darkness speak?
- Whisperer in Darkness can communicate in all, telepathy 60 ft..
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Related D&D 5e Content
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