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Vampiric Knight

Medium · Undead · CR 11 · Neutral Evil

Source. Creature Codex
Armor Class
20 (plate, shield)
Hit Points and Hit Dice
127 (15d8+60)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
18
+4
INT
13
+1
WIS
17
+3
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 7200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 17

Saving Throws

Dexterity +6 Constitution +8 Wisdom +7

Skills

Athletics +9 Perception +7

Languages

the languages it knew in life

Resistances & Immunities

Damage Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Traits

Regeneration

The vampiric knight regains 20 hp at the start of its turn if it has at least 1 hp and isn't in running water. If it takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampiric knight's next turn.

Vampire Weaknesses

The vampiric knight has the following flaws:
Forbiddance. The vampiric knight can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampiric knight takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampiric knight's heart while the knight is incapacitated in its resting place, the vampiric knight is paralyzed until the stake is removed.

Actions

Channel Corruption

Recharge 5–6

Each living creature within 20 feet of the vampiric knight must make a DC 17 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.

Impaling Longsword

+9 to hit, reach 5 ft (1.5 m). Hit: 1d8+5 plus 2d8 necrotic damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 9 (2d8) necrotic damage. The vampiric knight impales the target on its longsword, grappling the target if it is a Medium or smaller creature (escape DC 17). Until the grapple ends, the target is restrained, takes 9 (2d8) necrotic damage at the start of each of its turns, and the vampiric knight can't make longsword attacks against other targets.

Multiattack

The vampiric knight makes two impaling longsword attacks.

Reactions

Shield

When a creature makes an attack against an allied vampire, the knight can grant the vampire a +3 bonus to its AC if the knight is within 5 feet of the vampire.

About Vampiric Knight

Vampiric Knight is a medium undead with a Challenge Rating of 11. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 127 hit points (derived from 15d8+60).

Vampiric Knight has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vampiric Knight

1 tips available

When using Vampiric Knight in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Vampiric Knight

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vampiric Knight?
Vampiric Knight has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Vampiric Knight?
Vampiric Knight is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Vampiric Knight speak?
Vampiric Knight can communicate in the languages it knew in life.

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