Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant
Resistances & Immunities
Traits
Blood Frenzy
The ogre has advantage on melee attack rolls against any creature that doesn't have all its hp.
Rampage
When the ogre reduces a creature to 0 hp with a melee attack on its turn, the ogre can take a bonus action to move up to half its speed and make one bite attack.
Actions
Berserker's Blood
If the tusked crimson ogre doesn't have all of its hp, it flexes and roars, spraying blood from its wounds. Each creature within 15 feet of the ogre must make a DC 14 Constitution saving throw. On a failure, a creature takes 21 (6d6) acid damage and goes berserk. On a success, a creature takes half the damage and doesn't go berserk. On each of its turns, a berserk creature must attack the nearest creature it can see, eschewing ranged or magical attacks in favor of melee attacks. If no creature is near enough to move to and attack, the berserk creature attacks an object, with preference for an object smaller than itself. Once a creature goes berserk, it continues to do so until it is unconscious, regains all of its hp, or is cured through lesser restoration or similar magic.
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Morningstar
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Multiattack
The tusked crimson ogre makes two attacks: one with its morningstar and one with its bite.
About Tusked Crimson Ogre
Tusked Crimson Ogre is a large giant with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 93 hit points (derived from 11d10+33).
Tusked Crimson Ogre has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Tusked Crimson Ogre
2 tips available
GM Tips: Using Tusked Crimson Ogre
When using Tusked Crimson Ogre in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Tusked Crimson Ogre
2 strategies available
Player Guide: Facing Tusked Crimson Ogre
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Tusked Crimson Ogre?
- Tusked Crimson Ogre has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Tusked Crimson Ogre?
- Tusked Crimson Ogre is a Large Giant, which affects how certain spells and abilities interact with it.
- What languages does Tusked Crimson Ogre speak?
- Tusked Crimson Ogre can communicate in Common, Giant.
Related D&D 5e Content
Related D&D 5e Content
Explore more about giant creatures and D&D 5e mechanics:
Related Creatures
Abominable Snowman
Monstrosity · CR 4
Bugbear Chief
Humanoid · CR 4
Cambion
Fiend · CR 5
Alchemist
Humanoid · CR 6
Azer Forgemaster
Elemental · CR 4
Blackguard
Humanoid · CR 5