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Trollkin Shaman

Medium · Humanoid · CR 4 · Neutral

Source. Creature Codex
Armor Class
14 (hide armor)
Hit Points and Hit Dice
78 (12d8+24)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral
XP 1100
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Skills

Arcana +2 Nature +2 Perception +5

Languages

Common, Trollkin

Traits

Regeneration

The trollkin shaman regains 5 hp at the start of its turn. If the shaman takes acid or fire damage, this trait doesn't function at the start of the shaman's next turn. The shaman dies only if it starts its turn with 0 hp and doesn't regenerate.

Spellcasting

The trollkin shaman is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st Level (4 slots): cure wounds, entangle, faerie fire, thunderwave
  • 2nd Level (3 slots): flaming sphere, hold person
  • 3rd Level (3 slots): dispel magic, meld into stone, sleet storm
  • 4th Level (2 slots): dominate beast, grasping vine

Thick Hide

The trollkin shaman's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.

Actions

Inspire Ferocity

1/day

The trollkin shaman inspires ferocity in up to three trollkin it can see. Those trollkin have advantage on attack rolls and saving throws until the end of the shaman's next turn and gain 10 temporary hp.

Multiattack

The trollkin shaman makes two staff attacks.

Staff

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

About Trollkin Shaman

Trollkin Shaman is a medium humanoid with a Challenge Rating of 4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 78 hit points (derived from 12d8+24).

Trollkin Shaman has communication capabilities including Common, Trollkin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Trollkin Shaman

1 tips available

When using Trollkin Shaman in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Trollkin Shaman

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Trollkin Shaman?
Trollkin Shaman has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Trollkin Shaman?
Trollkin Shaman is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Trollkin Shaman speak?
Trollkin Shaman can communicate in Common, Trollkin.

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