Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Darakhul
Resistances & Immunities
Traits
Fire Hazard
As a bonus action or when it takes fire damage, the tar ghoul bursts into flame. The tar ghoul continues burning until it takes cold damage or is immersed in water. A creature that touches the tar ghoul or hits it with a melee attack while within 5 feet of it while it is burning takes 3 (1d6) fire damage. While burning, a tar ghoul deals an extra 3 (1d6) fire damage on each melee attack, and its vomit tar action is a 15-foot cone that ignites immediately. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Claw
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The tar ghoul makes one bite attack and one claw attack.
Vomit Tar
The tar ghoul vomits tar, covering the ground in a 10-foot square within 5 feet of it. Each creature in the area must succeed on a DC 13 Dexterity saving throw or be covered with tar. The tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns for 3 (1d6) rounds or until a creature takes an action to stop the blaze. A creature that starts its turn in the area or that starts its turn covered with burning tar takes 5 (1d10) fire damage.
About Tar Ghoul
Tar Ghoul is a medium undead with a Challenge Rating of 4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 66 hit points (derived from 12d8+12).
Tar Ghoul has communication capabilities including Common, Darakhul. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Tar Ghoul
1 tips available
GM Tips: Using Tar Ghoul
When using Tar Ghoul in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Tar Ghoul
1 strategies available
Player Guide: Facing Tar Ghoul
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Tar Ghoul?
- Tar Ghoul has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Tar Ghoul?
- Tar Ghoul is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Tar Ghoul speak?
- Tar Ghoul can communicate in Common, Darakhul.
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Related D&D 5e Content
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