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Simurg

Gargantuan · Celestial · CR 5 · Neutral Good

Source. Creature Codex
Armor Class
15 (natural armor)
Hit Points and Hit Dice
108 (8d20+24)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
11
+0
CON
17
+3
INT
14
+2
WIS
17
+3
CHA
16
+3

Overview

Category Monsters
Size Gargantuan
Type Celestial
Alignment Neutral Good
XP 1800
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Fly 80 ft (24.4 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Dexterity +3 Constitution +6 Wisdom +6 Charisma +6

Skills

Perception +6

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
radiant

Traits

Flyby

The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Innate Spellcasting

The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components:
At will: detect poison and disease, detect thoughts, spare the dying
2/day each: cure wounds, lesser restoration, purify food and drink
1/day each: greater restoration, remove curse

Keen Sight

The simurg has advantage on Perception (Wisdom) checks that rely on sight.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Forceful Gale

Recharge 5–6

The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

Multiattack

The simurg makes three attacks: one with its bite and two with its claws.

About Simurg

Simurg is a gargantuan celestial with a Challenge Rating of 5. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 108 hit points (derived from 8d20+24).

Simurg has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Simurg

2 tips available

When using Simurg in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Simurg

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Simurg?
Simurg has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Simurg?
Simurg is a Gargantuan Celestial, which affects how certain spells and abilities interact with it.
What languages does Simurg speak?
Simurg can communicate in all, telepathy 120 ft..

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