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Quickstep

Small · Fey · CR 5 · Neutral Evil

Source. Creature Codex
Armor Class
16 (studded leather)
Hit Points and Hit Dice
49 (9d6+18)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
19
+4
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral Evil
XP 1800
Initiative Bonus +4

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +7 Constitution +5 Wisdom +4

Skills

Deception +5 Intimidation +5 Perception +4

Languages

Common, Elvish, Umbral

Resistances & Immunities

Condition Immunities
unconscious

Traits

Evasion

If the quickstep is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quickstep instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Fey Ancestry

The quickstep has advantage on saving throws against being charmed, and magic can't put it to sleep.

Startling Speed

The movements of a quickstep are so swift that it is almost invisible when in motion. If the quickstep moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the quickstep is incapacitated or restrained.

Actions

Freezing Steel

Recharge 6

Each creature within 10 feet of the quickstep must make a DC 15 Constitution saving throw as the quickstep whirls in a blur of cold steel. On a failure, a target takes 9 (2d8) piercing damage and 7 (2d6) cold damage and is paralyzed for 1 round. On a success, a target takes half the piercing and cold damage and isn't paralyzed.

Hidden Dagger

+7 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 plus 1d6 cold damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.

Moonlight Rapier

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 2d6 cold damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) cold damage.

Multiattack

A quickstep makes two attacks with its moonlight rapier and one with its hidden dagger.

Reactions

Quick Dodge

When a creature the quickstep can see targets it with an attack, the quickstep can move to an unoccupied space within 5 feet of it without provoking opportunity attacks. If this movement would put the quickstep out of reach of the attacker, the attack misses.

About Quickstep

Quickstep is a small fey with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 49 hit points (derived from 9d6+18).

Quickstep has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Quickstep

1 tips available

When using Quickstep in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Quickstep

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Quickstep?
Quickstep has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Quickstep?
Quickstep is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Quickstep speak?
Quickstep can communicate in Common, Elvish, Umbral.

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