Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common, Abyssal, and Void Speech, but can't speak
Resistances & Immunities
Traits
Flyby
The nightgaunt doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Magic Resistance
The nightgaunt has advantage on saving throws against spells and other magical effects.
Pack Tactics
The nightgaunt has advantage on attack rolls against a creature if at least one of the nightgaunt's allies is within 5 feet of the creature and the ally isn't incapacitated.
Utterly Silent
The nightgaunt doesn't make a sound and has advantage on Dexterity (Stealth) checks.
Actions
Baneful Presence
Each creature of the nightgaunt's choice that is within 30 feet of the nightgaunt and aware of it must succeed on a DC 16 Wisdom saving throw or have disadvantage on all attack rolls and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nightgaunt's Baneful Presence for the next 24 hours.
Barbed Tail
+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 3d6 poison damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage.
Clutching Claws
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained. The nightgaunt has two claws, each of which can grapple only one target. While using a claw to grapple, the nightgaunt can't use that claw to attack.
Multiattack
The nightgaunt can use its Baneful Presence. It then makes three attacks: two with its clutching claws and one with its barbed tail. If the nightgaunt is grappling a creature, it can use its barbed tail one additional time.
About Nightgaunt
Nightgaunt is a large aberration with a Challenge Rating of 10. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 142 hit points (derived from 15d10+60).
Nightgaunt has communication capabilities including understands Common, Abyssal, and Void Speech, but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Nightgaunt
2 tips available
GM Tips: Using Nightgaunt
When using Nightgaunt in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Nightgaunt
2 strategies available
Player Guide: Facing Nightgaunt
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Nightgaunt?
- Nightgaunt has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Nightgaunt?
- Nightgaunt is a Large Aberration, which affects how certain spells and abilities interact with it.
- What languages does Nightgaunt speak?
- Nightgaunt can communicate in understands Common, Abyssal, and Void Speech, but can't speak.
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