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Moon Nymph

Medium · Aberration · CR 8 · Chaotic Neutral

Source. Creature Codex
Armor Class
13
Hit Points and Hit Dice
110 (20d8+20)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
17
+3
CON
12
+1
INT
13
+1
WIS
15
+2
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Chaotic Neutral
XP 3900
Initiative Bonus +3

Movement

Fly 40 ft (12.2 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Skills

Perception +5 Persuasion +6 Stealth +6

Languages

-

Resistances & Immunities

Damage Immunities
psychic
Damage Resistances
necrotic, radiant

Traits

Invisibility

The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.

Magic Resistance

The moon nymph has advantage on saving throws against spells and other magical effects.

Actions

Beguiling Touch

+6 to hit, reach 5 ft (1.5 m). Hit: 4d6+3 psychic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.

Moonbeam

+6 to hit, range 120 ft (36.6 m). Hit: 4d8+3 radiant damage.

Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.

Multiattack

The moon nymph makes two beguiling touch attacks or two moonbeam attacks.

Veil of Nightmares

1/day

The moon nymph emits a wave of hallucinatory nightmare visions. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw. On a failure, the creature takes 36 (8d8) psychic damage and is frightened. On a success, the creature takes half of the damage and isn't frightened. A frightened creature must succeed on a DC 10 Wisdom saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12 Wisdom saving throw or be reduced to 0 hp.

About Moon Nymph

Moon Nymph is a medium aberration with a Challenge Rating of 8. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 110 hit points (derived from 20d8+20).

Moon Nymph has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Moon Nymph

1 tips available

When using Moon Nymph in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Moon Nymph

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Moon Nymph?
Moon Nymph has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Moon Nymph?
Moon Nymph is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Moon Nymph speak?
Moon Nymph can communicate in -.

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