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Lost Minotaur

Large · Undead · CR 8 · Neutral Evil

Source. Creature Codex
Armor Class
16 (natural armor)
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
18
+4
INT
5
-3
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Large
Type Undead
Alignment Neutral Evil
XP 3900
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +3 Wisdom +4

Skills

Athletics +8 Perception +4 Survival +4

Languages

understands the languages it knew in life but can't speak

Resistances & Immunities

Damage Immunities
cold, poison
Damage Resistances
necrotic
Damage Vulnerabilities
radiant
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, stunned

Traits

Charge

If the lost minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Keen Smell

The lost minotaur has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance

The lost minotaur has advantage on saving throws against spells and other magical effects.

Sense Life

The lost minotaur can magically sense the presence of living creatures within 1 mile away. It knows each creature's general direction but not exact location.

Actions

Gore

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Multiattack

The minotaur makes two twilight greataxe attacks.

Twilight Greataxe

+8 to hit, reach 5 ft (1.5 m). Hit: 2d12+5 necrotic damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage and 9 (2d8) necrotic damage.

About Lost Minotaur

Lost Minotaur is a large undead with a Challenge Rating of 8. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 114 hit points (derived from 12d10+48).

Lost Minotaur has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lost Minotaur

2 tips available

When using Lost Minotaur in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Lost Minotaur

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lost Minotaur?
Lost Minotaur has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Lost Minotaur?
Lost Minotaur is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Lost Minotaur speak?
Lost Minotaur can communicate in understands the languages it knew in life but can't speak.

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