Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common
Resistances & Immunities
Traits
Magic Resistance
The living star has advantage on saving throws against spells and other magical effects.
Resize
As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.
Starshine
A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.
Supernova
When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
Actions
Multiattack
The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.
Silvered Ray
+12 to hit, range 150 ft (45.7 m). Hit: 4d10+6 radiant damage.
Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.
Starflare
+13 to hit, reach 10 ft (3 m). Hit: 3d8+7 plus 4d6 radiant damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.
About Living Star
Living Star is a huge celestial with a Challenge Rating of 19. It has a any alignment alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 207 hit points (derived from 18d12+90).
Living Star has communication capabilities including Celestial, Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Living Star
1 tips available
GM Tips: Using Living Star
When using Living Star in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Living Star
1 strategies available
Player Guide: Facing Living Star
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 19.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 38,000 XP
- Hard: 57,000 XP
- Deadly: 76,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Living Star?
- Living Star has a Challenge Rating of 19, making it appropriate for parties of level 19.0.
- What type of creature is Living Star?
- Living Star is a Huge Celestial, which affects how certain spells and abilities interact with it.
- What languages does Living Star speak?
- Living Star can communicate in Celestial, Common.
Related D&D 5e Content
Related D&D 5e Content
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