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Elophar

Large · Undead · CR 4 · Chaotic Evil

Source. Creature Codex
Armor Class
8
Hit Points and Hit Dice
126 (12d10+60)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
6
-2
CON
20
+5
INT
16
+3
WIS
3
-4
CHA
10
+0

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 1100
Initiative Bonus -2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 6

Saving Throws

Constitution +7 Wisdom -2

Languages

Common, Giant, Infernal

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Ectoplasmic Spray

When the elophar takes damage other than acid damage, corrosive ectoplasm bursts from its distended stomach. The elophar takes 7 (2d6) acid damage and all creatures within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Possessed by Ancestors

The chaos of combat causes an elophar to swap between personalities at the start of each of its turns. To determine which spirit is in control, roll on the table below (it is possible for one spirit to remain in control for multiple rounds if it is rolled multiple rounds in a row):
| 1d6 | Spirit |
|-----|--------|
| 1 | Cautious: creates space between itself and its enemies and casts spells. |
| 2 | Fickle: attacks a creature it didn't last round. |
| 3 | Terrified: uses the Disengage action to run as far away from enemies as possible. |
| 4 | Bloodthirsty: attacks the nearest creature. |
| 5 | Hateful: only attacks the last creature it damaged. |
| 6 | Courageous: makes melee attacks against the most threatening enemy. |

Runic Spellcasting

The runes etched on the elophar's rotting skin allow it to cast spells. The elophar's runic spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The elophar can innately cast the following spells, requiring no material components:
At will: acid splash, chill touch, poison spray
3/day: grease, thunderwave
1/day: enlarge/reduce

Actions

Slam

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

About Elophar

Elophar is a large undead with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 8 and possesses 126 hit points (derived from 12d10+60).

Elophar has communication capabilities including Common, Giant, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Elophar

2 tips available

When using Elophar in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Elophar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Elophar?
Elophar has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Elophar?
Elophar is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Elophar speak?
Elophar can communicate in Common, Giant, Infernal.

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