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Droth

Huge · Aberration · CR 12 · Lawful Neutral

Source. Creature Codex
Armor Class
16 (natural armor)
Hit Points and Hit Dice
230 (20d12+100)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
9
-1
CON
20
+5
INT
14
+2
WIS
16
+3
CHA
20
+5

Overview

Category Monsters
Size Huge
Type Aberration
Alignment Lawful Neutral
XP 8400
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 17

Saving Throws

Constitution +9 Wisdom +7 Charisma +9

Skills

Perception +7

Languages

all, telepathy 100.0 ft (30.5 m).

Resistances & Immunities

Damage Immunities
acid
Damage Resistances
cold, fire

Traits

Absorbent (3/Day)

When the droth damages a creature, it absorbs a portion of that creature's knowledge and power. As a bonus action, it can recreate any action available to a creature it damaged within the last minute. This includes spells and actions with limited uses or with a recharge. This recreated action is resolved using the droth's statistics where applicable.

Amorphous

The droth, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.

Soothing Aura

Any creature hostile to the droth that starts its turn within 20 feet of the droth must succeed on a DC 17 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn. Creatures with Intelligence 3 or lower automatically fail the saving throw.

Actions

Acid Wave

Recharge 5–6

The droth rises up and crashes down, releasing a 20-foot-radius wave of acidic ooze. Each creature in the area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (10d8) acid damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Merge

A shoth with less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.

Multiattack

The droth makes two oozing crush attacks.

Oozing Crush

+8 to hit, reach 15 ft (4.6 m). Hit: 4d12+4 acid damage.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 30 (4d12 + 4) bludgeoning damage and 7 (2d6) acid damage.

About Droth

Droth is a huge aberration with a Challenge Rating of 12. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 230 hit points (derived from 20d12+100).

Droth has communication capabilities including all, telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Droth

3 tips available

When using Droth in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Droth

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Droth?
Droth has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Droth?
Droth is a Huge Aberration, which affects how certain spells and abilities interact with it.
What languages does Droth speak?
Droth can communicate in all, telepathy 100 ft..

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