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Darakhul Shadowmancer

Medium · Undead · CR 4 · Neutral Evil

Source. Creature Codex
Armor Class
12 (15 with mage armor)
Hit Points and Hit Dice
52 (8d8+16)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
14
+2
INT
18
+4
WIS
13
+1
CHA
9
-1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 1100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Intelligence +6 Wisdom +3

Skills

Arcana +6 Deception +1 Investigation +6 Stealth +7

Languages

Common, Darakhul, Umbral

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
charmed, exhaustion, poisoned

Traits

Master of Disguise

A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses its stench.

Shadow Stealth

While in dim light or darkness, the darakhul shadowmancer can take the Hide action as a bonus action.

Spellcasting

The darakhul shadowmancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

  • Cantrips (at will): acid splash, chill touch, mage hand, prestidigitation
  • 1st Level (4 slots): mage armor, ray of sickness, silent image
  • 2nd Level (3 slots): misty step, scorching ray, see invisibility
  • 3rd Level (3 slots): animate dead, dispel magic, stinking cloud
  • 4th Level (2 slots): arcane eye, black tentacles, confusion
  • 5th Level (1 slot): teleportation circle

Stench

Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul shadowmancer using this ability can't also benefit from Master of Disguise.

Sunlight Sensitivity

While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turning Defiance

The darakhul shadowmancer and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+2 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.

Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Multiattack

The darakhul shadowmancer makes two attacks: one with its bite and one with its dagger.

About Darakhul Shadowmancer

Darakhul Shadowmancer is a medium undead with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 52 hit points (derived from 8d8+16).

Darakhul Shadowmancer has communication capabilities including Common, Darakhul, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Darakhul Shadowmancer

2 tips available

When using Darakhul Shadowmancer in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Darakhul Shadowmancer

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Darakhul Shadowmancer?
Darakhul Shadowmancer has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Darakhul Shadowmancer?
Darakhul Shadowmancer is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Darakhul Shadowmancer speak?
Darakhul Shadowmancer can communicate in Common, Darakhul, Umbral.

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