Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
-
Resistances & Immunities
Traits
Arcane Discharge
When an arcanaphage dies, it explodes in a surge of partially-digested magical energy. Each creature within 5 feet per Feed score must make a DC 14 Dexterity saving throw, taking 3 (1d6) force damage per Feed score on a failed save, or half as much damage on a successful one. For 1 minute afterward, the affected area is awash with volatile magic. A creature that starts its turn in the affected area takes 7 (2d6) force damage.
Hunger
Each time it feeds in combat, it regains hp equal to twice the level of the spell it ate and increases its Feed score by 1. The arcanaphage can't have a Feed score higher than 8, and its Feed score reduces by 1 each time it finishes a long rest.
Ingest Magic
At the start of each of the arcanaphage's turns, each creature within 30 feet of it that is currently maintaining concentration on a spell must make a DC 14 Constitution saving throw. On a failure, the creature's spell ends and the arcanaphage feeds.
Magic Immunity
The arcanaphage is immune to damage from spells. It has advantage on saving throws against all other magical effects.
Actions
Multiattack
The arcanaphage makes two tentacle attacks.
Tentacle
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Reactions
Voracious
The arcanaphage's tentacles glow when a spell is cast within 30 feet of it, countering the spell. This reaction works like the counterspell spell, except the arcanaphage must always make a spellcasting ability check, no matter the spell level. Its ability check for this is +5. If it successfully counters the spell, the arcanaphage feeds.
About Arcanaphage
Arcanaphage is a medium monstrosity with a Challenge Rating of 4. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 60 hit points (derived from 8d8+24).
Arcanaphage has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Arcanaphage
1 tips available
GM Tips: Using Arcanaphage
When using Arcanaphage in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Arcanaphage
1 strategies available
Player Guide: Facing Arcanaphage
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Arcanaphage?
- Arcanaphage has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Arcanaphage?
- Arcanaphage is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Arcanaphage speak?
- Arcanaphage can communicate in -.
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Related D&D 5e Content
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