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Alchemist Archer

Medium · Humanoid · CR 10 · Any Alignment

Source. Creature Codex
Armor Class
17 (studded leather)
Hit Points and Hit Dice
135 (18d8+54)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
20
+5
CON
16
+3
INT
18
+4
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Alignment
XP 5900
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Strength +4 Intelligence +8

Skills

Perception +6 Stealth +9 Survival +6

Languages

Common, Elvish

Traits

Alchemical Arrows

As a bonus action, the archer attaches an alchemy tube to the shaft of one arrow before firing its longbow. On a successful hit, the alchemy tube shatters and does one of the following:
Concussive. The target takes an extra 18 (4d8) thunder damage and must succeed on a DC 16 Strength saving throw or be knocked prone.
Entangling. The target takes an extra 18 (4d8) acid damage and is restrained by sticky, alchemical goo. As an action, the restrained target can make a DC 16 Strength check, bursting through the goo on a success. The goo can also be attacked and destroyed (AC 10; hp 5; immunity to piercing, slashing, poison, and psychic damage).
Explosive. The target takes an extra 18 (4d8) fire damage and catches on fire, taking 7 (2d6) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 16 Dexterity check to extinguish the flames.

Fey Ancestry

The archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.

Hunter's Aim

Once per turn, when the archer makes a ranged attack with its longbow and hits, the target takes an extra 28 (8d6) damage.

Actions

Longbow

+9 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+5 piercing damage.

Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Multiattack

The alchemist archer makes three longbow attacks or two scimitar attacks.

Scimitar

+9 to hit, reach 5 ft (1.5 m). Hit: 1d6+5 slashing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

About Alchemist Archer

Alchemist Archer is a medium humanoid with a Challenge Rating of 10. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 135 hit points (derived from 18d8+54).

Alchemist Archer has communication capabilities including Common, Elvish. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Alchemist Archer

2 tips available

When using Alchemist Archer in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Alchemist Archer

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Alchemist Archer?
Alchemist Archer has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Alchemist Archer?
Alchemist Archer is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Alchemist Archer speak?
Alchemist Archer can communicate in Common, Elvish.

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