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Weretiger

Medium · Humanoid · CR 4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
95
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 1100
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Strength +3 Dexterity +4 Constitution +3 Intelligence +0 Wisdom +1 Charisma +0

Languages

Common (can't speak in tiger form)

Resistances & Immunities

Damage Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks

Traits

Heightened Hearing and Smell

The weretiger's Perception is 18 when perceiving by hearing or smell.

Pounce (Tiger or Hybrid Form Only)

If the weretiger moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the weretiger can make one Bite or Claw attack against it as a bonus action.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the weretiger lycanthropy curse (see Curse of Lycanthropy sidebar).

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Longbow

+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Multiattack

The weretiger makes four Claw or Scimitar attacks, or it makes four Longbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form.

Scimitar

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Bonus Actions

Bleed Prey

The weretiger chooses a creature it can see within 30 feet of it to be its prey until the prey dies, until the weretiger dies, or until the weretiger uses this bonus action on another creature. While within 60 feet of its prey, the weretiger can pinpoint its prey's location. In addition, if the weretiger hits the prey with at least two melee weapon attacks, the weretiger rends the prey's flesh, and the prey must succeed on a DC 13 CON save or lose 7 (2d6) HP at the start of its next turn, as the wound bleeds excessively.

Change Shape

The weretiger transforms into a Large tiger, a Medium tiger-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

About Weretiger

Weretiger is a medium humanoid with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 95 hit points (derived from None).

Weretiger has communication capabilities including Common (can't speak in tiger form). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Weretiger

2 tips available

When using Weretiger in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Weretiger

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Weretiger?
Weretiger has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Weretiger?
Weretiger is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Weretiger speak?
Weretiger can communicate in Common (can't speak in tiger form).

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