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Succubus

Medium · Fiend · CR 4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (natural armor)
Hit Points and Hit Dice
79
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
12
+1
CHA
24
+7

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 1100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Strength -1 Dexterity +3 Constitution +1 Intelligence +2 Wisdom +1 Charisma +7

Languages

Abyssal,Common,Infernal,telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
charmed
Damage Resistances
cold,fire,lightning,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,poisoned

Traits

Telepathic Bond

The succubus ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Actions

Charm

One Humanoid the succubus can see within 30 feet of it must succeed on a DC 15 WIS save or be magically charmed for 1 day, until the succubus dies, or until the succubus takes a bonus action to end the effect. The charmed target obeys the succubus's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the save, ending the effect on itself on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this succubus's Charm for the next 24 hours.
The succubus can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 plus 2d6 psychic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 7 (2d6) psychic damage.

Draining Kiss

+7 to hit, reach 5 ft (1.5 m). Hit: 3d6+5 psychic damage.

Melee Spell Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is charmed, incapacitated, or restrained. Hit: 15 (3d6+5) psychic damage, and the target's HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Multiattack

The succubus makes two Claw attacks or one Claw attack and one Draining Kiss attack. It can replace one attack with Charm.

Bonus Actions

Change Shape

The succubus transforms into a Small or Medium Humanoid or back into its true form, which is Fiend. Without wings, it loses its flying speed. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Etherealness

The succubus magically enters the Ethereal Plane from the Material Plane, or vice versa.

Reactions

Defend Me, Love!

When a creature the succubus can see within 5 feet of a creature charmed by the succubus attacks the succubus, the succubus can command the charmed creature to use its reaction to make one melee weapon attack against the attacker.

About Succubus

Succubus is a medium fiend with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 79 hit points (derived from None).

Succubus has communication capabilities including Abyssal,Common,Infernal,telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Succubus

2 tips available

When using Succubus in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Succubus

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Succubus?
Succubus has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Succubus?
Succubus is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Succubus speak?
Succubus can communicate in Abyssal,Common,Infernal,telepathy 60 ft..

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