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Shark, Giant

Huge · Beast · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
126
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
10
+0
CON
20
+5
INT
1
-5
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Huge
Type Beast
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Swim 50 ft (15.2 m)

Senses

Passive Perception 10

Saving Throws

Strength +6 Dexterity +0 Constitution +5 Intelligence -5 Wisdom +0 Charisma -3

Languages

-

Traits

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its HP.

Blood Sense

The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it.

Electrical Sensitivity

Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

+9 to hit, reach 5 ft (1.5 m). Hit: 3d8+6 piercing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.

Multiattack

The shark makes two Bite attacks.

Bonus Actions

Swift Hunter

The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks.

About Shark, Giant

Shark, Giant is a huge beast with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 126 hit points (derived from None).

Shark, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shark, Giant

1 tips available

When using Shark, Giant in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Shark, Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shark, Giant?
Shark, Giant has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Shark, Giant?
Shark, Giant is a Huge Beast, which affects how certain spells and abilities interact with it.
What languages does Shark, Giant speak?
Shark, Giant can communicate in -.

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