Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Traits
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its HP.
Blood Sense
The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it.
Electrical Sensitivity
Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
+9 to hit, reach 5 ft (1.5 m). Hit: 3d8+6 piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.
Multiattack
The shark makes two Bite attacks.
Bonus Actions
Swift Hunter
The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks.
About Shark, Giant
Shark, Giant is a huge beast with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 126 hit points (derived from None).
Shark, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shark, Giant
1 tips available
GM Tips: Using Shark, Giant
When using Shark, Giant in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Shark, Giant
1 strategies available
Player Guide: Facing Shark, Giant
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shark, Giant?
- Shark, Giant has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Shark, Giant?
- Shark, Giant is a Huge Beast, which affects how certain spells and abilities interact with it.
- What languages does Shark, Giant speak?
- Shark, Giant can communicate in -.
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