Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Lightning Absorption
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt.
Plant Resilience
The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Rotting Vegetation
The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn.
Actions
Multiattack
The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).
Slam
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 2d6 poison damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage.
Bonus Actions
Engulf
The shambling mound engulfs a Medium or smaller creature grappled by it. In addition to being grappled, the engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 CON save at the start of each of the mound's turns or take 4 (1d8) bludgeoning damage and 3 (1d6) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
About Shambling Mound
Shambling Mound is a large plant with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 110 hit points (derived from None).
Shambling Mound has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shambling Mound
1 tips available
GM Tips: Using Shambling Mound
When using Shambling Mound in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Shambling Mound
1 strategies available
Player Guide: Facing Shambling Mound
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shambling Mound?
- Shambling Mound has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Shambling Mound?
- Shambling Mound is a Large Plant, which affects how certain spells and abilities interact with it.
- What languages does Shambling Mound speak?
- Shambling Mound can communicate in -.
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Related D&D 5e Content
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