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Remorhaz

Huge · Monstrosity · CR 11 · Chaotic Evil

Source. Black Flag SRD
Armor Class
17 (natural armor)
Hit Points and Hit Dice
216
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
32
+11
DEX
12
+1
CON
28
+9
INT
4
-3
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Chaotic Evil
XP 7200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +11 Dexterity +1 Constitution +9 Intelligence -3 Wisdom +0 Charisma -3

Languages

-

Resistances & Immunities

Damage Immunities
cold,fire
Damage Resistances
Monstrosity Resilience

Traits

Heated Body

A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Monstrosity Resilience

The remorhaz is resistant to exhaustion and to the frightened condition.

Tunneler

The remorhaz can burrow through ice, snow, and permafrost, and it leaves a 5-foot-diameter tunnel in its wake.

Actions

Bite

+11 to hit, reach 10 ft (3 m). Hit: 6d10+7 plus 3d6 fire damage.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10+7) piercing damage plus 10 (3d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 DEX save or be swallowed by the remorhaz. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) acid damage and 10 (3d6) fire damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a swallowed creature, the remorhaz must succeed on a DC 19 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Bonus Actions

Vent Heat

As the remorhaz's life force ebbs, its body generates more heat to protect itself. It can open valves in its carapace to vent this excess heat. Each creature within 5 feet of the remorhaz must succeed on a DC 17 CON save or suffer one level of exhaustion.

About Remorhaz

Remorhaz is a huge monstrosity with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 216 hit points (derived from None).

Remorhaz has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Remorhaz

2 tips available

When using Remorhaz in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Remorhaz

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Remorhaz?
Remorhaz has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Remorhaz?
Remorhaz is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Remorhaz speak?
Remorhaz can communicate in -.

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