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Mummy Lord

Medium · Undead · CR 15 · Chaotic Evil

Source. Black Flag SRD
Armor Class
17 (natural armor)
Hit Points and Hit Dice
270
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
26
+8
INT
20
+5
WIS
28
+9
CHA
26
+8

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 13000
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 19

Saving Throws

Strength +4 Dexterity +0 Constitution +8 Intelligence +5 Wisdom +9 Charisma +8

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,Undead Resilience
Damage Vulnerabilities
fire

Traits

Legendary Resistance (3/Day)

If the mummy lord fails a save, it can choose to succeed instead.

Magic Resistance

The mummy lord has advantage on saves against spells and other magical effects.

Rejuvenation

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its HP and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

Turning Defiance

The mummy lord and any friendly Undead within 30 feet of it have advantage on saves against effects that turn undead.

Undead Nature

The mummy lord doesn't require air, food, drink, or sleep.

Undead Resilience

The mummy lord is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Blessed Khopesh

+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 plus 4d6 radiant damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage plus 14 (4d6) necrotic damage or radiant damage (the mummy lord's choice).

Call Servitors (Costs 2 Actions)

The mummy lord uses Undead Servitors.

Divine Bolt

+9 to hit, range 120 ft (36.6 m). Hit: 5d6+4 radiant damage.

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 21 (5d6+4) necrotic damage or radiant damage (the mummy lord's choice).

Multiattack

The mummy makes two Blessed Khopesh attacks and one Rotting Fist attack, or it makes four Divine Bolt attacks. It can replace one attack with a use of Spellcasting.

Rotting Fist

+9 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 6d6 necrotic damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage plus 21 (6d6) necrotic damage, and the target must succeed on a DC 17 CON save or be cursed with mummy rot (see the Mummy Rot sidebar).

Spellcasting

The mummy lord casts one of the following spells, using WIS as the spellcasting ability (spell save DC 17).

  • At Will: command, guidance, thaumaturgy
  • 3/Day Each: dispel magic, hold, silence
  • 1/Day Each: contagion, insect plague

Undead Servitors

The mummy lord magically calls 2d6 skeletons or zombies, 1d4 specters, or 2 mummies. The called creatures arrive in 1d4 rounds, acting as allies of the mummy lord and obeying its spoken commands. The Undead remain for 1 hour, until the mummy lord dies, or until the mummy lord dismisses them as a bonus action. The mummy lord can have any number of Undead under its control at one time, provided the combined total CR of the Undead is no higher than 6.

Unleash Divine Energy (Costs 2 Actions)

The mummy lord unleashes a wave of divine energy. Each creature within 10 feet of it must make a DC 17 CON save. On a failure, a creature takes 14 (4d6) necrotic damage or radiant damage (the mummy lord's choice) and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

Bonus Actions

Bolster Undead

The mummy lord sends necrotic power into up to three friendly Undead it can see, other than itself, within 30 feet of it. Each target regains 14 (4d6) HP and has advantage on the next attack roll it makes before the start of the mummy lord's next turn.

Dreadful Glare

The mummy lord glares at up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 17 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration.

Legendary Actions

Call Servitors

Cost 2

The mummy lord uses Undead Servitors.

Detect Life

Cost 1

The mummy lord automatically detects every creature that isn't a Construct or Undead within 30 feet of it, pinpointing the current location of each.

Sandy Teleport

Cost 1

The mummy lord transforms into loose sand and teleports up to 60 feet to an unoccupied space it can see, reforming in that space. Any equipment it is wearing or carrying transforms with it.

Unleash Divine Energy

Cost 2

The mummy lord unleashes a wave of divine energy. Each creature within 10 feet of it must make a DC 17 CON save. On a failure, a creature takes 14 (4d6) necrotic damage or radiant damage (the mummy lord's choice) and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

About Mummy Lord

Mummy Lord is a medium undead with a Challenge Rating of 15. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 270 hit points (derived from None).

Mummy Lord has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mummy Lord

2 tips available

When using Mummy Lord in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Mummy Lord

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mummy Lord?
Mummy Lord has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Mummy Lord?
Mummy Lord is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Mummy Lord speak?
Mummy Lord can communicate in the languages it knew in life.

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