Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Infernal,telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Devilish Resilience
The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saves against spells and other magical effects.
Snow Walk
The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
Claws
+10 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 plus 4d8 cold damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage plus 18 (4d8) cold damage.
Icicle Shard
+9 to hit, range 120 ft (36.6 m). Hit: 2d8+4 plus 4d8 cold damage.
Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 13 (2d8+4) piercing damage plus 18 (4d8) cold damage.
Multiattack
The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks.
Tail
+10 to hit, reach 10 ft (3 m). Hit: 3d6+5 plus 4d8 cold damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage.
Bonus Actions
Ice Wall
The ice devil causes a wall of ice to magically rise from the ground at a point it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 5 feet thick. It can be any shape, as long as its base is connected to the ground. If the wall cuts through a creature's space when it appears, the creature is pushed to one side (the devil's choice). If a creature would be surrounded on all sides by the wall, it can make a DC 17 DEX save. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall lasts 1 minute, until the devil creates a new wall, or until the devil dies. Each 10-foot section of the wall has AC 5, 30 HP, is vulnerable to fire damage, and is immune to acid, cold, necrotic, poison, and psychic damage.
Reactions
Ice Shield
When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack.
About Ice Devil
Ice Devil is a large fiend with a Challenge Rating of 14. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 193 hit points (derived from None).
Ice Devil has communication capabilities including Infernal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ice Devil
3 tips available
GM Tips: Using Ice Devil
When using Ice Devil in your D&D 5e campaign, consider these tactical approaches:
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
-
Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Ice Devil
3 strategies available
Player Guide: Facing Ice Devil
When your party encounters this creature, keep these strategies in mind:
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
-
Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ice Devil?
- Ice Devil has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Ice Devil?
- Ice Devil is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Ice Devil speak?
- Ice Devil can communicate in Infernal,telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about fiend creatures and D&D 5e mechanics:
Related Creatures
Ascetic Grandmaster
Humanoid · CR 14
Knight Captain
Humanoid · CR 14
Mummy Lord
Undead · CR 15
Mountain Dwarf Lord
Humanoid · CR 14
Purple Worm
Monstrosity · CR 15
Horde Demon Band
Fiend · CR 13