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Husk Demon

Medium · Fiend · CR 4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15
Hit Points and Hit Dice
82
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
20
+5
CON
16
+3
INT
6
-2
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 1100
Initiative Bonus +5

Movement

Walk 40 ft (12.2 m)
Fly 25 ft (7.6 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Saving Throws

Strength +1 Dexterity +5 Constitution +3 Intelligence -2 Wisdom -1 Charisma -3

Languages

Abyssal,Void Speech,telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
necrotic,exhaustion,prone,Demonic Resilience
Damage Resistances
Demonic Resilience

Traits

Amorphous

The husk demon can move through a space as narrow as 1 inch wide without squeezing.

Demonic Resilience

The husk demon is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.

Magic Resistance

The husk demon has advantage on saves against spells and other magical effects.

Actions

Life Drain

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 2d8 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) slashing damage plus 9 (2d8) necrotic damage, and the husk demon regains HP equal to half the necrotic damage dealt. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creatures finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Multiattack

The husk demon makes two Life Drain attacks.

Bonus Actions

Soul Feed

The husk demon feasts on the light in the soul of up to two creatures it can see within 20 feet of it, causing one of the following effects. Each target must succeed on a DC 15 CHA save or suffer the chosen effect. A creature that fails the save against Soul Feed two rounds in a row suffers one level of exhaustion.
- Happiness Feast. The husk demon feasts on the target's happiness, causing the target to become crestfallen. The target has disadvantage on attack rolls until the end of its next turn.
- Hope Feast. The husk demon feasts on the target's hope, causing the target to become despondent. The target has disadvantage on saves until the end of its next turn.
- Motivation Feast. The husk demon feasts on the target's motivation, causing the target to lose its ambitions and become apathetic. The target's speed is halved until the end of its next turn.

About Husk Demon

Husk Demon is a medium fiend with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from None).

Husk Demon has communication capabilities including Abyssal,Void Speech,telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Husk Demon

3 tips available

When using Husk Demon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Husk Demon

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Husk Demon?
Husk Demon has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Husk Demon?
Husk Demon is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Husk Demon speak?
Husk Demon can communicate in Abyssal,Void Speech,telepathy 60 ft..

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