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Gladiator

Medium · Humanoid · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
16 (studded leather, shield)
Hit Points and Hit Dice
108
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
14
+2
CON
22
+6
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 1800
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +7 Dexterity +2 Constitution +6 Intelligence +0 Wisdom +1 Charisma +2

Languages

any one language (usually Common)

Resistances & Immunities

Damage Resistances
frightened

Traits

Brutal

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes two Shield Bash attacks and two Spear attacks, or it makes three Spear attacks.

Shield Bash

+7 to hit, reach 5 ft (1.5 m). Hit: 2d4+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 STR save or be knocked prone.

Spear

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Entertaining Display

The gladiator slams its spear against its shield, twirls its spear, or roars while flexing, entertaining or intimidating up to two creatures it can see within 15 feet of it. Each target must succeed on a DC 15 CHA save or be charmed or frightened (the gladiator's choice) until the end of its next turn.

Reactions

Parry

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

About Gladiator

Gladiator is a medium humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 108 hit points (derived from None).

Gladiator has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gladiator

2 tips available

When using Gladiator in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Gladiator

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gladiator?
Gladiator has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Gladiator?
Gladiator is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Gladiator speak?
Gladiator can communicate in any one language (usually Common).

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