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Flesh Golem

Medium · Construct · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
9
Hit Points and Hit Dice
129
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
8
-1
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Medium
Type Construct
Alignment Chaotic Evil
XP 1800
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +4 Dexterity -1 Constitution +4 Intelligence -2 Wisdom +0 Charisma -3

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
lightning,Flesh Golem Resilience

Traits

Aversion of Fire

If the golem takes fire damage, it loses its immunity to the frightened condition and has disadvantage on attack rolls and ability checks until the end of its next turn.

Berserk (55 HP or Fewer)

When the golem starts its turn, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its HP. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 CHA (Persuasion) check. If the check succeeds, the golem ceases being berserk. If the golem takes damage while still at 55 HP or fewer, the golem might go berserk again.

Construct Nature

The golem doesn't require air, food, drink, or sleep.

Flesh Golem Resilience

The golem is immune to poison damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Lightning Absorption

Whenever the golem is subjected to lightning damage, it takes no damage and instead regains HP equal to the lightning damage dealt.

Magic Resistance

The golem has advantage on saves against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Creator's Anguish

Recharge 5–6

The golem releases a wave of emotional anguish from its core. Each creature within 15 feet of the golem must make a DC 15 WIS save. On a failure, a creature takes 31 (9d6) psychic damage and is incapacitated until the end of its next turn, as its mind fills with memories of its greatest failures. On a success, a creature takes half the damage and isn't incapacitated.

Multiattack

The golem makes two Slam attacks.

Slam

+7 to hit, reach 5 ft (1.5 m). Hit: 3d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8+4) bludgeoning damage.

About Flesh Golem

Flesh Golem is a medium construct with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 9 and possesses 129 hit points (derived from None).

Flesh Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flesh Golem

2 tips available

When using Flesh Golem in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Flesh Golem

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flesh Golem?
Flesh Golem has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Flesh Golem?
Flesh Golem is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Flesh Golem speak?
Flesh Golem can communicate in understands the languages of its creator but can't speak.

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