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Erinyes

Medium · Fiend · CR 12 · Chaotic Evil

Source. Black Flag SRD
Armor Class
18 (plate)
Hit Points and Hit Dice
147
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
24
+7
CON
26
+8
INT
14
+2
WIS
22
+6
CHA
26
+8

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 8400
Initiative Bonus +7

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +4 Dexterity +7 Constitution +8 Intelligence +2 Wisdom +6 Charisma +8

Languages

Infernal,telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
Devilish Resilience
Damage Resistances
charmed,frightened,Devilish Resilience

Traits

Devilish Resilience

The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Disciplined Fighter

At the start of each of its turns, the erinyes chooses one of the following fighting styles to adopt, which lasts until the start of the erinyes's next turn.
- Aggressive. The erinyes has advantage on the first attack it makes on its turn, but the next attack roll against the erinyes has advantage.
- Retributive. The next time the erinyes is hit by a melee weapon attack from a creature within 5 feet of it, the erinyes can make one Longsword attack against the attacker (no action required).
- Defensive. The next time erinyes uses the Parry reaction, it takes only half the damage if the attack hits and regains 18 (4d8) HP if the attack doesn't hit.

Magic Resistance

The erinyes has advantage on saves against spells and other magical effects.

Poisonous Weapons

The erinyes's weapon attacks are magical. When the erinyes hits with any weapon, the weapon deals an extra 4d8 poison damage (included in the attack).

Actions

Longbow

+7 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+3 plus 4d8 poison damage.

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Longsword

+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 4d8 poison damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands, plus 18 (4d8) poison damage.

Multiattack

The erinyes makes three Longsword or Longbow attacks.

Reactions

Parry

The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

About Erinyes

Erinyes is a medium fiend with a Challenge Rating of 12. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 147 hit points (derived from None).

Erinyes has communication capabilities including Infernal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Erinyes

2 tips available

When using Erinyes in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Erinyes

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Erinyes?
Erinyes has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Erinyes?
Erinyes is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Erinyes speak?
Erinyes can communicate in Infernal,telepathy 120 ft..

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