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Crocodile, Giant

Huge · Beast · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14 (natural armor)
Hit Points and Hit Dice
120
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
8
-1
CON
16
+3
INT
2
-4
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Huge
Type Beast
Alignment Chaotic Evil
XP 1800
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 50 ft (15.2 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 10

Saving Throws

Strength +8 Dexterity -1 Constitution +3 Intelligence -4 Wisdom +0 Charisma -2

Languages

-

Resistances & Immunities

Damage Resistances
charmed

Traits

Hold Breath

The crocodile can hold its breath for 30 minutes.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 3d10+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.

Multiattack

The crocodile makes one Bite attack and one Tail attack.

Tail

+8 to hit, reach 10 ft (3 m). Hit: 2d8+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone.

Bonus Actions

Death Roll

One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

About Crocodile, Giant

Crocodile, Giant is a huge beast with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 120 hit points (derived from None).

Crocodile, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Crocodile, Giant

1 tips available

When using Crocodile, Giant in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Crocodile, Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Crocodile, Giant?
Crocodile, Giant has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Crocodile, Giant?
Crocodile, Giant is a Huge Beast, which affects how certain spells and abilities interact with it.
What languages does Crocodile, Giant speak?
Crocodile, Giant can communicate in -.

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