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Couatl

Medium · Celestial · CR 4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
17 (natural armor)
Hit Points and Hit Dice
77
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
20
+5
CON
16
+3
INT
18
+4
WIS
24
+7
CHA
22
+6

Overview

Category Monsters
Size Medium
Type Celestial
Alignment Chaotic Evil
XP 1100
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Fly 90 ft (27.4 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Strength +3 Dexterity +5 Constitution +3 Intelligence +4 Wisdom +7 Charisma +6

Languages

all,telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
psychic
Damage Resistances
Celestial Resilience

Traits

Celestial Resilience

The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Inscrutable

The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage.

Magic Resistance

The couatl has advantage on saves against spells and other magical effects.

Magic Weapons

The couatl's weapon attacks are magical.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+5 plus 4d6 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way.

Constrict

+7 to hit, reach 10 ft (3 m). Hit: 2d6+5 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target.

Healing Hiss

3/day

The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison.

Multiattack

The couatl makes one Bite attack and one Constrict attack.

Bonus Actions

Change Shape

The couatl magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the couatl's choice). It reverts to its true form if it dies. In a new form, the couatl retains its Celestial Resilience and Inscrutable traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action and the Rainbow Shield reaction. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Reactions

Rainbow Shield

When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead.

About Couatl

Couatl is a medium celestial with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 77 hit points (derived from None).

Couatl has communication capabilities including all,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Couatl

2 tips available

When using Couatl in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Couatl

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Couatl?
Couatl has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Couatl?
Couatl is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Couatl speak?
Couatl can communicate in all,telepathy 120 ft..

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