Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
all,telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Celestial Resilience
The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Inscrutable
The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage.
Magic Resistance
The couatl has advantage on saves against spells and other magical effects.
Magic Weapons
The couatl's weapon attacks are magical.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+5 plus 4d6 poison damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way.
Constrict
+7 to hit, reach 10 ft (3 m). Hit: 2d6+5 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target.
Healing Hiss
The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison.
Multiattack
The couatl makes one Bite attack and one Constrict attack.
Bonus Actions
Change Shape
The couatl magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the couatl's choice). It reverts to its true form if it dies. In a new form, the couatl retains its Celestial Resilience and Inscrutable traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action and the Rainbow Shield reaction. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Reactions
Rainbow Shield
When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead.
About Couatl
Couatl is a medium celestial with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 77 hit points (derived from None).
Couatl has communication capabilities including all,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Couatl
2 tips available
GM Tips: Using Couatl
When using Couatl in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Couatl
2 strategies available
Player Guide: Facing Couatl
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Couatl?
- Couatl has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Couatl?
- Couatl is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Couatl speak?
- Couatl can communicate in all,telepathy 120 ft..
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