Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Acid Absorption
Whenever the golem is subjected to acid damage, it takes no damage and instead regains HP equal to the acid damage dealt.
Construct Nature
The golem doesn't require air, food, drink, or sleep.
Fire Weakness
When the clay golem takes fire damage, its body temporarily hardens like baked clay. Until the end of its next turn, the golem's speed is reduced by 10 feet, it can't use Mold Hand, and its AC becomes 18.
Golem Resilience
The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saves against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Haste
Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on DEX saves, and can make a Slam attack as a bonus action.
Multiattack
The golem makes three Slam attacks.
Slam
+9 to hit, reach 5 ft (1.5 m). Hit: 3d10+5 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) bludgeoning, piercing, or slashing damage, as determined by Mold Hand. The target must succeed on a DC 16 STR save or suffer an effect based on the type of damage: knocked prone (bludgeoning), pushed up to 10 feet away from the golem (piercing), or its speed is reduced by 10 feet until the end of its next turn (slashing).
Bonus Actions
Mold Hand
The clay golem molds its hand into the shape of a weapon or back into a hand. The golem's Slam attack deals bludgeoning, piercing, or slashing damage, depending on the type of weapon chosen, until the golem uses this bonus action again. For example, a hand shaped like an axe deals slashing damage.
About Clay Golem
Clay Golem is a large construct with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 163 hit points (derived from None).
Clay Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Clay Golem
2 tips available
GM Tips: Using Clay Golem
When using Clay Golem in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Clay Golem
2 strategies available
Player Guide: Facing Clay Golem
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Clay Golem?
- Clay Golem has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Clay Golem?
- Clay Golem is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Clay Golem speak?
- Clay Golem can communicate in understands the languages of its creator but can't speak.
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