Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Infernal,telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Devilish Resilience
The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saves against spells and other magical effects.
Actions
Chain
+7 to hit, reach 10 ft (3 m). Hit: 1d8+4 plus 2d6 piercing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) slashing damage plus 7 (2d6) piercing damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and takes 14 (4d6) piercing damage at the start of each of its turns, and the chain devil can't use the same Chain on another target.
Multiattack
The devil makes four Chain attacks.
Bonus Actions
Animate Chains
The chain devil commands chains it can see within 60 feet of it that aren't being worn or carried to grab up to two creatures it can see within 10 feet of at least one commanded chain. Each creature must succeed on a DC 15 DEX save or be restrained. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 15 STR check. The devil can have up to two creatures restrained in this way at a time. If it uses this bonus action to restrain a third, the effect ends on one of the previous targets (the devil's choice).
Reactions
Unnerving Mask
When a creature the devil can see starts its turn within 30 feet of the devil, the devil can command its mask to shift to look like one of the creature's departed loved ones or bitter enemies. If the creature can see the mask, it must succeed on a DC 15 WIS save or be frightened until the end of its turn.
About Chain Devil
Chain Devil is a medium fiend with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 138 hit points (derived from None).
Chain Devil has communication capabilities including Infernal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Chain Devil
1 tips available
GM Tips: Using Chain Devil
When using Chain Devil in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Chain Devil
1 strategies available
Player Guide: Facing Chain Devil
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Chain Devil?
- Chain Devil has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Chain Devil?
- Chain Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Chain Devil speak?
- Chain Devil can communicate in Infernal,telepathy 120 ft..
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