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Bone Devil

Large · Fiend · CR 9 · Chaotic Evil

Source. Black Flag SRD
Armor Class
18 (natural armor)
Hit Points and Hit Dice
144
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
18
+4
INT
20
+5
WIS
22
+6
CHA
24
+7

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 5000
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Fly 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +4 Dexterity +3 Constitution +4 Intelligence +5 Wisdom +6 Charisma +7

Languages

Infernal,telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
Devilish Resilience
Damage Resistances
Devilish Resilience

Traits

Devilish Resilience

The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saves against spells and other magical effects.

Actions

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 3d8+4 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8+4) slashing damage.

Multiattack

The devil makes two Claw attacks and one Sting attack.

Sting

+8 to hit, reach 10 ft (3 m). Hit: 2d10+4 plus 4d6 poison damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Devilish Command

The bone devil shouts one of the following commands at one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or obey the command. A lesser devil, such as a barbed devil or lemure, has disadvantage on this save.
- Attack. The target uses its reaction to make one melee or ranged attack (the devil's choice) against one creature the target can see within its weapon's range.
- Beg for Mercy. The target immediately falls prone and can't cast spells with verbal components on its next turn as it is magically compelled to speak pleas of mercy.
- Flee. The target uses its reaction to move up to its speed directly away from the bone devil. This movement doesn't provoke opportunity attacks, but the target doesn't avoid damaging terrain, such as lava.

About Bone Devil

Bone Devil is a large fiend with a Challenge Rating of 9. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 144 hit points (derived from None).

Bone Devil has communication capabilities including Infernal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bone Devil

2 tips available

When using Bone Devil in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Bone Devil

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bone Devil?
Bone Devil has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Bone Devil?
Bone Devil is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Bone Devil speak?
Bone Devil can communicate in Infernal,telepathy 120 ft..

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