Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal,telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Demonic Flames
Creatures resistant to fire damage aren't resistant to fire damage dealt by the balor. Creatures immune to fire damage are still immune to the balor's fire damage.
Demonic Resilience
The balor is resistant to cold and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
Diving Assault
If the balor is flying and moves at least 30 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 20 STR save or be knocked prone. If the target is prone, the balor can make one Longsword attack against it as a bonus action.
Fire Aura
At the start of each of the balor's turns, each creature within 10 feet of it takes 13 (3d8) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.
Flaming Weapons
The balor's weapon attacks are magical. When the balor hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack).
Magic Resistance
The balor has advantage on saves against spells and other magical effects.
Actions
Gore
+14 to hit, reach 10 ft (3 m). Hit: 2d6+8 plus 3d8 fire damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6+8) piercing damage plus 13 (3d8) fire damage.
Longsword
+14 to hit, reach 10 ft (3 m). Hit: 3d8+8 plus 3d8 fire damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) slashing damage, or 24 (3d10+8) slashing damage if used with two hands, plus 13 (3d8) fire damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Multiattack
The balor makes one Gore attack, one Longsword attack, and one Whip attack.
Whip
+14 to hit, reach 30 ft (9.1 m). Hit: 3d4+8 plus 3d8 fire damage.
Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (3d4+8) slashing damage plus 13 (3d8) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Bonus Actions
Teleport
The balor magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
About Balor
Balor is a huge fiend with a Challenge Rating of 19. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 292 hit points (derived from None).
Balor has communication capabilities including Abyssal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Balor
3 tips available
GM Tips: Using Balor
When using Balor in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Balor
3 strategies available
Player Guide: Facing Balor
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 19.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 38,000 XP
- Hard: 57,000 XP
- Deadly: 76,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Balor?
- Balor has a Challenge Rating of 19, making it appropriate for parties of level 19.0.
- What type of creature is Balor?
- Balor is a Huge Fiend, which affects how certain spells and abilities interact with it.
- What languages does Balor speak?
- Balor can communicate in Abyssal,telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
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