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Ape, Giant

Huge · Beast · CR 7 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
176
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
14
+2
CON
18
+4
INT
6
-2
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Huge
Type Beast
Alignment Chaotic Evil
XP 2900
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 11

Saving Throws

Strength +8 Dexterity +2 Constitution +4 Intelligence -2 Wisdom +1 Charisma -2

Languages

-

Resistances & Immunities

Damage Resistances
stunned

Actions

Fist

+8 to hit, reach 10 ft (3 m). Hit: 4d10+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 27 (4d10+5) bludgeoning damage.

Multiattack

The ape makes two Fist or Rock attacks. If both Fist attacks hit one Large or smaller creature, the target is grappled (escape DC 16). The ape has two fists, each of which can grapple only one target.

Rock

+8 to hit, range 50/100 ft (15.2/30.5 m). Hit: 4d8+5 bludgeoning damage.

Ranged Weapon Attack: +8 to hit, range 50/100 ft., one target. Hit: 23 (4d8+5) bludgeoning damage.

Bonus Actions

Throw

One Large or smaller creature grappled by the ape is thrown up to 50 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.

About Ape, Giant

Ape, Giant is a huge beast with a Challenge Rating of 7. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 176 hit points (derived from None).

Ape, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ape, Giant

1 tips available

When using Ape, Giant in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Ape, Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ape, Giant?
Ape, Giant has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Ape, Giant?
Ape, Giant is a Huge Beast, which affects how certain spells and abilities interact with it.
What languages does Ape, Giant speak?
Ape, Giant can communicate in -.

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