Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Auran
Resistances & Immunities
Traits
Air Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Cloud Camouflage
The elemental's Stealth is 20 while in clouds, fog, or windy weather.
Elemental Nature
The elemental doesn't require air, food, drink, or sleep.
Elemental Resilience
The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions.
Actions
Lightning Bolt
+8 to hit, range 30/120 ft (9.1/36.6 m). Hit: 3d8+5 lightning damage.
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 18 (3d8+5) lightning damage.
Multiattack
The elemental makes two Wind Lash or Lightning Bolt attacks.
Whirlwind
Each creature in the elemental's space must make a DC 13 STR save. On a failure, a target takes 18 (3d8+5) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 DEX save or take the same damage and be knocked prone. If the save is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Wind Lash
+8 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) bludgeoning damage.
Reactions
Thunderous Retreat
When a creature the air elemental can see deals damage to it, the elemental can expel a crack of thunder and move up to 15 feet to an unoccupied space it can see. Each creature within 5 feet of the space the elemental left must succeed on a DC 13 CON save or take 7 (2d6) thunder damage.
About Air Elemental
Air Elemental is a large elemental with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 94 hit points (derived from None).
Air Elemental has communication capabilities including Auran. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Air Elemental
2 tips available
GM Tips: Using Air Elemental
When using Air Elemental in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Air Elemental
2 strategies available
Player Guide: Facing Air Elemental
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Air Elemental?
- Air Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Air Elemental?
- Air Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Air Elemental speak?
- Air Elemental can communicate in Auran.
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