Creature Reference Back to Creatures

Zombie Horde

Large · Undead · CR 4 · Chaotic Evil

Armor Class
8
Hit Points and Hit Dice
75 (10d8+30)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
4
-3

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 1100
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Languages

understands the languages it knew in life but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
fatigue, poisoned

Traits

Area Vulnerability

The horde takes double damage from any effect that targets an area.

Horde

The horde is composed of 5 or more zombies. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The horde can move through any opening large enough for one Medium creature without squeezing.

Horde Dispersal

When the horde is reduced to 0 hit points, it turns into 2 (1d4) zombies with 7 hit points each.

Undead Nature

A zombie doesnt require air, sustenance, or sleep.

Actions

Bite

+3 to hit, reach 5 ft (1.5 m). Hit: 5d10+5 piercing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 32 (5d10 + 5) piercing damage and the horde regains the same number of hit points.

Grab

+3 to hit, reach 5 ft (1.5 m). Hit: 5d6+5 bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11).

About Zombie Horde

Zombie Horde is a large undead with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 8 and possesses 75 hit points (derived from 10d8+30).

Zombie Horde has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Zombie Horde

2 tips available

When using Zombie Horde in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Zombie Horde

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Zombie Horde?
Zombie Horde has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Zombie Horde?
Zombie Horde is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Zombie Horde speak?
Zombie Horde can communicate in understands the languages it knew in life but can't speak.

Related D&D 5e Content

Related Creatures