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Young Sapphire Dragon

Large · Dragon · CR 10 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
161 (19d10+57)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
18
+4
CON
16
+3
INT
18
+4
WIS
16
+3
CHA
14
+2

Overview

Category Monsters
Size Large
Type Dragon
Alignment Chaotic Evil
XP 5900
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Burrow 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 20

Saving Throws

Constitution +7 Intelligence +8 Wisdom +7 Charisma +6

Skills

Arcana +8 Deception +6 History +8 Insight +7 Perception +7 Persuasion +6

Languages

Common, Deep Speech, Draconic, Undercommon, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
psychic
Condition Immunities
fatigue

Traits

Far Thoughts

The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.

Innate Spellcasting

The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components.
- 3/Day Each:comprehend languages, Detect Thoughts

Actions

Bite

+8 to hit, reach 10 ft (3 m). Hit: 3d10+4 plus 1d8 psychic damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) psychic damage.

Claws

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Discognitive Breath

Recharge 5–6

The dragon unleashes psychic energy in a 30-foot cone. Each creature in that area makes a DC 15 Intelligence saving throw taking 49 (9d10) psychic damage on a failed save or half damage on a success.

Multiattack

The dragon attacks once with its bite and twice with its claws.

About Young Sapphire Dragon

Young Sapphire Dragon is a large dragon with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 161 hit points (derived from 19d10+57).

Young Sapphire Dragon has communication capabilities including Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Young Sapphire Dragon

3 tips available

When using Young Sapphire Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Young Sapphire Dragon

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Young Sapphire Dragon?
Young Sapphire Dragon has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Young Sapphire Dragon?
Young Sapphire Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Young Sapphire Dragon speak?
Young Sapphire Dragon can communicate in Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft..

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