Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, one more
Resistances & Immunities
Traits
Amphibious
The dragon can breathe air and water.
Innate Spellcasting
The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components.
- 3/Day Each: Animal Messenger, Tongues
Woodland Stalker
When in a forested area, the dragon has advantage on Stealth checks.
Actions
Bite
+8 to hit, reach 10 ft (3 m). Hit: 3d10+4 plus 1d8 poison damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) poison damage.
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The dragon attacks once with its bite and twice with its claws.
Poison Breath
The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw taking 42 (12d6) poison damage on a failed save or half damage on a success.
About Young Green Dragon
Young Green Dragon is a huge dragon with a Challenge Rating of 10. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 161 hit points (derived from 19d10+57).
Young Green Dragon has communication capabilities including Common, Draconic, one more. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Young Green Dragon
2 tips available
GM Tips: Using Young Green Dragon
When using Young Green Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Young Green Dragon
2 strategies available
Player Guide: Facing Young Green Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Young Green Dragon?
- Young Green Dragon has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Young Green Dragon?
- Young Green Dragon is a Huge Dragon, which affects how certain spells and abilities interact with it.
- What languages does Young Green Dragon speak?
- Young Green Dragon can communicate in Common, Draconic, one more.
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Related D&D 5e Content
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