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Xorn

Medium · Elemental · CR 5 · Chaotic Evil

Armor Class
19
Hit Points and Hit Dice
73 (7d8+42)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
22
+6
INT
10
+0
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Elemental
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Burrow 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 16

Skills

Perception +3 Stealth +3

Languages

Terran

Resistances & Immunities

Damage Resistances
acid; damage from nonmagical, non-adamantine weapons

Traits

Camouflage

The xorn has advantage on Stealth checks made to hide in rocky terrain.

Earth Glide

The xorn can burrow through nonmagical, unworked earth and stone without disturbing it.

Treasure Sense

The xorn can locate by smell coins and gems within 500 feet.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 acid damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that was hit by the xorns claws at least twice this turn. Hit: 13 (2d8 + 4) piercing damage and the xorn consumes one of the following nonmagical objects in the targets possession: a worn set of metal armor or a carried metal weapon or shield a piece of metal equipment a gem or up to 1 000 coins. For 1 minute after an item is consumed a creature can retrieve it from the gullet of a willing incapacitated or dead xorn taking 7 (2d6) acid damage in the process.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The xorn makes three claw attacks and then makes a bite attack if it can.

About Xorn

Xorn is a medium elemental with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 73 hit points (derived from 7d8+42).

Xorn has communication capabilities including Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Xorn

1 tips available

When using Xorn in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Xorn

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Xorn?
Xorn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Xorn?
Xorn is a Medium Elemental, which affects how certain spells and abilities interact with it.
What languages does Xorn speak?
Xorn can communicate in Terran.

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