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Wraith Lord

Medium · Undead · CR 13 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
171 (18d8+90)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
20
+5
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 10000
Initiative Bonus +5

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 14

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
cold, necrotic, poison
Damage Resistances
acid, lightning, psychic, thunder; damage from nonmagical weapons
Condition Immunities
charmed, fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Aura of Fear

A creature that starts its turn within 30 feet of a wraith lord makes a DC 17 Wisdom saving throw. On a failure, it is frightened until the start of its next turn. If a creatures saving throw is successful or the effect ends for it, it is immune to any wraith or wraith lords Aura of Fear for 24 hours.

Evil

The wraith lord radiates an Evil aura.

Incorporeal

The wraith lord can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn.

Light Sensitivity

While in sunlight or bright light cast by a fire, the wraith lord has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Undead Nature

A wraith doesnt require air, food, drink, or sleep.

Actions

Corporeal Form

1/day

The wraith lord takes on a material form. In material form it loses its incorporeal trait its fly speed and its immunity to the grappled prone and restrained conditions. The wraith instantly reverts to its incorporeal form if it is bloodied and it can do so voluntarily at any time as an action.

Create Wraith

The wraith lord touches a humanoid corpse it killed up to 1 day ago. The creatures spirit rises as a wraith under the wraith lords control.

Greatsword

+10 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 plus 5d6 poison damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 17 (5d6) poison damage and the target makes a DC 18 Constitution saving throw. On a failure the target is poisoned for 24 hours. While poisoned in this way the target can't regain hit points. If a creature dies while poisoned in this way its spirit rises as a wraith under the wraith lords control 1 minute after its death.

Life Drain

The wraith targets a creature within 5 feet forcing it to make a DC 18 Constitution saving throw. On a failure the creature takes 17 (5d6) necrotic damage or 24 (7d6) necrotic damage if it is frightened or surprised and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. It dies if its hit point maximum is reduced to 0.

Multiattack

The wraith lord can use Paralyzing Terror. It then uses Life Drain twice. If in corporeal form it then makes a greatsword attack.

Paralyzing Terror

The wraith lord targets a frightened creature within 60 feet forcing it to make a DC 18 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.

About Wraith Lord

Wraith Lord is a medium undead with a Challenge Rating of 13. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 171 hit points (derived from 18d8+90).

Wraith Lord has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wraith Lord

2 tips available

When using Wraith Lord in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Wraith Lord

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wraith Lord?
Wraith Lord has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Wraith Lord?
Wraith Lord is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Wraith Lord speak?
Wraith Lord can communicate in the languages it knew in life.

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