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Vampire Spawn

Medium · Undead · CR 4 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
76 (9d8+36)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 1100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +5 Wisdom +4

Skills

Perception +4 Stealth +5

Languages

the languages it knew in life

Resistances & Immunities

Damage Resistances
necrotic; damage from nonmagical, non-silvered weapons
Damage Vulnerabilities
radiant

Traits

Regeneration

The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn.

Spider Climb

The vampire can climb even on difficult surfaces and upside down on ceilings.

Vampire Weaknesses

Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d10+4 plus 4d6 necrotic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target that is grappled incapacitated restrained or willing. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack it dies.

Grab

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 14).

Multiattack

The vampire makes two attacks only one of which can be a bite attack.

Reactions

Hissing Scuttle

1/day

When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks.

About Vampire Spawn

Vampire Spawn is a medium undead with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 76 hit points (derived from 9d8+36).

Vampire Spawn has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vampire Spawn

2 tips available

When using Vampire Spawn in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Vampire Spawn

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vampire Spawn?
Vampire Spawn has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Vampire Spawn?
Vampire Spawn is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Vampire Spawn speak?
Vampire Spawn can communicate in the languages it knew in life.

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