Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant
Resistances & Immunities
Traits
Amphibious
The giant can breathe air and water.
Innate Spellcasting
The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
- At Will: Detect Magic, feather fall, levitate, Light
- 3/Day Each: Control Water, Control Weather, Water Breathing
- 1/Day: Commune
Actions
Greatsword
+14 to hit, reach 10 ft (3 m). Hit: 6d6+9 slashing damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Lightning Strike
The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw taking 56 (16d6) lightning damage on a success or half the damage on a failure.
Multiattack
The giant attacks twice with its greatsword.
Rock
+12 to hit, range 60/240 ft (18.3/73.2 m). Hit: 10d6+9 bludgeoning damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 22 Strength saving throw falling prone on a failure.
Sword Sweep (While Bloodied)
The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw falling prone on a failure.
Bonus Actions
Stomp
Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage.
About Storm Giant Monarch
Storm Giant Monarch is a huge giant with a Challenge Rating of 14. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 460 hit points (derived from 40d12+200).
Storm Giant Monarch has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Storm Giant Monarch
2 tips available
GM Tips: Using Storm Giant Monarch
When using Storm Giant Monarch in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Storm Giant Monarch
2 strategies available
Player Guide: Facing Storm Giant Monarch
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Storm Giant Monarch?
- Storm Giant Monarch has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Storm Giant Monarch?
- Storm Giant Monarch is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Storm Giant Monarch speak?
- Storm Giant Monarch can communicate in Common, Giant.
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Related D&D 5e Content
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